Give Me Five! - Macmillan English - course (2025)

us Give Me Five! - Macmillan English - course (2)

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Give Me Five! - Macmillan English - course (3)

Give Me Five!

Collaborate. Communicate. Celebrate success.

Give Me Five!

is an engaging

6-level primary course with a strong focus on collaboration and 21st century

skills. The dynamic and fun content keeps students motivated to reach learning

goals and achieve success in external exams.<o:p></o:p>

more details Level 1 more details Level 2 more details Level 3 more details Level 4 more details Level 5 more details Level 6

Designed to engage and build students’ confidence as they learn to communicate, Give Me Five! provides unique opportunities for both free and controlled speaking practice across a range of contexts. Participation, learner autonomy and social competency all take centre stage in order to help young learners reach their true potential.

Key features

  • The cooperative methodology encourages teamwork and collaboration, helping create a positive classroom environment and celebrate achievement.

  • Integrated exam practice and additional resources, including videos of Cambridge English and Trinity mock exams, help familiarise children with exam techniques.

  • The 21st century learning strand develops skills such as creative and critical thinking.

  • Memorable songs, adventure stories and classroom games make learning enjoyable.

  • Navio provides a seamless transition between the print and digital materials in any teaching situation.

Give Me Five! - Macmillan English - course (10)

Fully flexible course

If you teach remotely or would like to add an online learning element to your face to face classes, we have reconfigured and enhanced this course with digital components, making it ready for any scenario.The listing below shows you all of the components available for this course.

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Pupil's Book Pack

The Pupil's Book provides tools to engage children in learning key 21st century and collaboration skills. This blended solution enables teachers to use it effortlessly in the face-to-face and online classes. It includes Pupil’s Book (print and digital) and an access code to the Navio App.

Digital Pupil’s Book with Navio App

The Digital Pupil's Book is an interactive digital version of the print Pupil's Book. Together with the Navio App they provide students with a fully digital solution.

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Digital Pupil’s Book with Navio App and Digital Activity Book

Give Me Five! includes all the tools needed to engage children in developing collaboration and key 21st century skills while learning English. This fully digital solution enables teachers to take teaching online instantly and confidently. It provides access to the Digital Pupil’s Book, Digital Activity Book and Navio App.

Give Me Five! - Macmillan English - course (13)

Activity Book with Digital Activity Book

This blended solution of the print Activity Book and Digital Activity Book enables students to have extra practice while studying face-to-face or online.

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Teacher's Book with Navio App

The Teacher‘s Book includes a flexible Teacher’s eBook to allow for on screen lesson preparation, access to the Teacher App, Tap and Teach Lessons, Progress Tracker and Test Generator. The Teacher's Book includes lesson notes, lesson plans, teacher tips and answer keys.

Digital Teacher’s Book with Navio App

The Digital Teacher ‘s Book is an interactive digital version of the print Teacher's Book. It allows for on screen lesson preparation, access to the Navio App, Tap and Teach Lessons, Progress Tracker and Test Generator. The Teacher Edition includes lesson notes, lesson plans, teacher tips and answer keys.

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Flashcards

The set contains 110 full-colour flashcards with photographic images of the key vocabulary from of each unit. Suggestions for using the flashcards are given in the Detailed Lesson Plans and in the Flashcards games bank.

LEARNING POWERED BY NAVIO

Give Me Five! comes with the Pupil’s app on Navio. The immersive 3D worlds on this digital platform offer students a highly motivating way to practice and review their language, in class or at home. Learners receive immediate feedback on their progress and a fun reward system encourages them to complete the game-based activities.

TAKE ME TO THENAVIO PAGE

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Related webinars

Feb 16 2022 Online Psychological research in the ELT classroom- benefits and the challenges for teachers Read More Feb 16 2022 Online To Learn, to Play, to Think: Helping young learners develop linguistically and cognitively Read More May 25 2021 Online Level Up Your Teaching with Digital Gaming In this practicalwebinar, Juff Kuhn explores games not only as software, but as a literacy. Read More
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